Archive for July, 2012

Well the rough ins anyway.

SGU Destiny

Posted: July 22, 2012 in Random 3D
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Brought this out of mothballs the other day.

Throwing ideas around in my head.

Mesh by Omnipotent

Liked how the bloom effect turned out.

Had a hankering to do something quick and thought Stargate!

So here are a few ships, two non canon and one from the show.

The two non canon are the Achilles by Alnair and the Tempest by RJB. Both really cool ships

The Daedalus is by Casperhead.

Thanks for letting me use them guys.

Okay, decided to get the old fella back in ZBrush and give it some going over.

Had to bring it back in anyway as I needed to fix seams on the exported textures.

Here is where he’s at…..

Well have the displacement map set up. At least a decent temporary one.

Think I need to go into ZBrush and try the “Fix seam” option to see if I can get rid of a bit of the seam problem I’m getting in the UV’s edges.

Removed the normal map and viola! No patchy look.

Now have to figure out why the normal map got corrupted.

Got a cool side effect from adding a very soft spec map…frost bite!

Okay got a test render out of Lightwave of the Walker and outside of the obvious “patching” I think once done it will look not too bad at all.

Try to rough out the gauntlets and shin guard armor this weekend.

GOT WW now with a wig!

Posted: July 3, 2012 in Random 3D
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Okay tweaked it up a bit to closer to what I’d like it to look like in the end.

Gave him a paint over wig to see if things looked okay. Kinda sorta happier with it now.


And some painted in eyes….